Painting & Finishing · Suit Up

Printing and Finishing Mandalorian Armor: From Raw Print to Beskar

Mandalorian Build Series · 5 Parts

Files in hand. Now comes the part that actually matters: printing it right and finishing it so it reads as metal instead of plastic. This covers FDM settings for Mandalorian armor, scaling to your body, and the full finishing pipeline from raw print to beskar-quality surface.

Printer and Material Choice

FDM is the right tool for every structural piece in a Mandalorian build: helmet, chest, vambraces, pauldrons, knees, everything. Resin is brittle at wearable scale, heat-sensitive (your car on a convention day will warp a resin helmet), and unnecessarily expensive for large pieces. Use resin only for tiny details: clan emblems, small buckles, tiny props. Every piece you’ll actually wear in this build is FDM.

  • PLA+: Best balance of printability, stiffness, and sandability. Easier to finish than standard PLA. This is the right call for most builders.
  • PETG: Slightly more flexible and impact-resistant. Use it for pieces that take stress: knee guards, vambraces. Harder to sand to a clean finish than PLA+.
  • ABS: Strong and acetone-smoothable, but warps badly during printing and requires an enclosure. Skip it unless you already have ABS experience.

Slicer Settings

  • Layer height: 0.2mm for most pieces; 0.15mm for the helmet if you want to minimize sanding work
  • Infill: 15–20% gyroid or cubic for body panels; 25–30% for the helmet and vambraces
  • Wall count: 4 perimeters minimum; 5–6 for the helmet for durability
  • Supports: Mandatory for the helmet. Use tree supports: they remove cleaner and leave less scarring inside the helmet cavity than grid supports.
  • Print speed: Drop to 80% of your normal speed for outer walls on any helmet print.

Scaling to Your Body

Default file scaling is almost never right for your measurements. Before committing to a full helmet print, print a test section (the chin piece works well) and measure it against your head circumference. Scale the full file from that result.

ArmorSmith Designer automates this: input your measurements and it calculates the correct scale factor for each piece. Galactic Armory’s FormFitter (currently in development) will handle this directly for GA files.

Post-Print: Joining Split Pieces

  • Super glue + activator: Fast, strong, clean. Works for PLA and PETG.
  • Epoxy: Slower cure, stronger bond. Use it for high-stress joints like the helmet crown.
  • Alignment pins: Most good file sets include alignment pin holes. Print the pins separately or cut short sections of 1.75mm filament as dowels.

After joining, fill the seam with body filler (Bondo or equivalent), sand flush, then move to the finishing pipeline.

Surface Prep and The Druj Method

  1. Remove supports and clean the print. Use flush cutters for support stubs; a hobby knife for cleanup.
  2. Fill seams and imperfections with body filler. Sand flat once cured.
  3. Sand progressively: 120 grit to knock down layer lines → 220 → 400 for a smooth base.
  4. Apply filler primer: two coats, letting each dry fully. Sand 400 grit between coats.
  5. The Druj Method: Apply the texture technique to add subtle surface character that reads as cast metal rather than plastic. Full guide: The Druj Method.
Related

See how these same principles apply to finishing Halo armor and finishing Helldivers armor. The base process is similar with different paint targets.

Mandalorian Paint: Beskar Look

  1. Base coat: Matte dark gray primer. This becomes your shadow color in recessed areas. Don’t cover it completely.
  2. Silver base: Lightly airbrushed or brushed metallic silver over the primer. Leave the recesses dark.
  3. Weathering: Hit edges and raised areas with a silver metallic pencil or dry-brushed bright silver. Stipple darker paint randomly on flat surfaces for wear and scarring.
  4. Optional battle damage: Score small dents and scratches with a sharp tool before painting, then highlight with dry-brushed silver.
  5. Topcoat: Matte for a worn, battered look. Satin if you’re going for the “new beskar” scenes.

Your armor is ready to wear. Now you need a suit under it. Continue to Part 5: Soft Goods and Assembly.